Throughout this module, I developed a more intentional approach to animation, shifting from simply creating movement to thinking more critically about performance and clarity. The early sessions on cinematography and storyboarding highlighted the importance of planning and visual composition before animating. I began to consider how camera choices guide the audience’s attention, although I initially… Continue reading WEEK 20
Category: Maya
WEEK 19
This week included feedback on the animation shot and an industry talk. For the final showreel, I’ll have to work a bit more on the hands: polishing the elbows when on the ground, then picking the bag up; simplifying the left-foot movement; and polishing the line of action when walking out. Despite these areas for… Continue reading WEEK 19
WEEK 18
This week, we had special guests coming in to talk to us, which gave the sessions a different focus. On Thursday, we heard from one of Laika’s stop-motion animators and went through her career from the beginning, which was interesting because it showed how much persistence and experimentation can shape a career in animation. We… Continue reading WEEK 18
WEEK 17
This week, we had special guests coming in to talk to us, which gave the sessions a different focus. On Thursday, we heard from one of Laika’s stop-motion animators and went through her career from the beginning, which was interesting because it showed how much persistence and experimentation can shape a career in animation. We… Continue reading WEEK 17
WEEK 16
This week, I refined the direction of my Final Major Project (FMP), which explores how a single object—a handkerchief—can function as the core narrative and visual driver of a film. The project centres on transformation, materiality, and memory, using the fabric as a device to generate environments and guide the viewer through a constructed world.… Continue reading WEEK 16
WEEK 15
This week, we received feedback exclusively through SyncSketch, as we had an AI workshop instead of a regular session. For the spline locomotion for the showreel, Marianna pointed out several areas that still need refinement. She noted that the scapulas are working better, which suggests some improvement from previous iterations. However, there are still issues… Continue reading WEEK 15
WEEK 14
This week, Ting and I agreed that my dialogue assignment was looking good overall, which made me feel more confident about the exercise and showed me that I am beginning to understand how to balance technical correction with performance. For the final polish before submission, I still need to make a few small tweaks, especially… Continue reading WEEK 14
WEEK 13
This week, for my dialogue shot feedback, Ting asked me to clarify what I wanted to prioritise in the scene. I explained that I wanted to push the lip sync further and fully fix the head movement. The notes from the session showed that I need to be bolder with the acting, improve the pose,… Continue reading WEEK 13
WEEK 12
For these sessions, we had a workshop class and a feedback class. For the workshop, we explored how to create the breathing simulation in a person/creature using the cycles once again. Since this class was online, we followed Ting’s instructions when animating each item. We began setting keys at 0 (where the movement would occur),… Continue reading WEEK 12
WEEK 11
Returning from the break, we continue working on character animation, with a stronger focus on lip sync. We went through notes and tutorials that helped us understand where lip sync fits within the wider animation pipeline, and although it feels quite advanced and difficult at the moment, it is also very interesting to learn. What… Continue reading WEEK 11