This week, I worked on Serra’s research material to study, and this is where the project became much more conceptually deep. The research transformed it from just an emotional aesthetic piece into a coherent investigation of objects and memory. Here’s what I was given and what I took from each piece: THING THEORY The key… Continue reading WEEK 15
Category: Unreal Engine 5/Serra
WEEK 14
After talking to Serra last week, I’ve been thinking a lot about a major decision that fundamentally changed the direction of my project. At first, the film implied visible human presence: arms, hands, and and people interacting with the teddy bear. I wanted to show someone holding or hugging it. But the more I thought… Continue reading WEEK 14
WEEK 13
In class, we explored anamorphic 3D, which I learned is a visual technique that makes 2D screen content appear to leap out into 3D without the need for glasses or special hardware. I found this especially interesting because it shows how perspective and screen placement can completely change how a viewer experiences an image. We… Continue reading WEEK 13
WEEK 12
The second session introduced virtual production tools and workflows, including VCam and related plugins. We explored Live Link, virtual camera systems, and Unreal-based production utilities, which opened up a new way of thinking about real-time production and the interaction between physical and digital environments. I found this session particularly engaging because it connected technical tools… Continue reading WEEK 12
WEEK 11
We began the term by looking at how the Unreal class will connect with the advanced and experimental course. We were introduced to the two possible briefs for Project 2 and encouraged to use the workshops to explore something new. At this stage, the project feels open in a way that is both exciting and… Continue reading WEEK 11
WEEK 12: FINAL UE5
To finish my turrón advertisement, I still had to refine the material. I ended up mixing up my texture with one of Fab’s, and it ended up looking something like this: When I achieved the desired look, I mixed different materials to avoid overusing the firm texture. Indeed, it’s not the fluffy finish I wanted… Continue reading WEEK 12: FINAL UE5
WEEK 11
his week, I wanted to go deeper into the Engine and start working on what I had set up and the material. I initially used the material Serra provided, but I wanted to make some tweaks. This is Serra’s: Then what I worked over this: And the worked to get from this to this: When… Continue reading WEEK 11
WEEK 10
This week was a busy week. I first completed the first 3 scenes and their respective animations. For the character, I managed to create the rig work for the ad It’s not the best rig, but I’m proud of what I have accomplished. For the scenes, I had to refresh my understanding of how MASH… Continue reading WEEK 10
WEEK 9
This week, we delved deeper into rendering settings and saw how LUTs improve a scene’s visuals. LUTs are really useful, especially when working with many different scenes and lighting, and they can help you achieve a similar vibe and maintain coherence throughout the scenes. For my project this week, I did two main things: see… Continue reading WEEK 9
WEEK 8: Lights & Post-Processing
During the class, we explored lighting and post-processing. I liked it when I saw the light options were similar to what I’ve used in Maya or Cinema 4D before, so that didn’t daunt me as much. Post-processing was a bit tougher to understand; however, it was exciting how it affected the scene. This week, I… Continue reading WEEK 8: Lights & Post-Processing