This week focused on bringing together all previously developed assets and systems into a cohesive film while refining the final visual presentation through lighting, rendering, compositing, and sound design. The first stage involved assembling the completed environments inside Unreal Engine and organising them into a unified production sequence. Camera positions, scene visibility, and transitions between… Continue reading WEEK 20
Category: Serra
WEEK 19
This week focused on expanding the project’s environments and developing the visual system used to represent memories throughout the film. Production began with the continued development of the second environment, representing the teddy bear during adolescence. Particular attention was given to environmental storytelling through object placement. Since no human characters appear on screen, props and… Continue reading WEEK 19
WEEK 18
This week focused on establishing the technical foundations of the project, beginning the production of the first environment as well as establishing a reliable workflow between C4D and UE5; and continue to develo the teddy bear’s interaction system. One of the first tasks was setting up and testing the workflow between Cinema 4D and Unreal… Continue reading WEEK 18
WEEK 17
This week, I began developing both the technical and conceptual direction of my project, focusing on how to represent intimacy and memory through an object without showing a human presence. On the technical side, I experimented with colliders and soft-body physics to simulate the compression of a hug. Initially, I applied soft-body properties to a… Continue reading WEEK 17
WEEK 16
This week, I continued refining the project’s narrative structure by roughly sketching and developing the three key scenes with the essential objects that form the teddy bear’s journey through time. These sketches allowed me to explore the visual progression of the story, the emotional tone of each environment, and the transitions between the bear’s different… Continue reading WEEK 16
WEEK 15
This week, I worked on Serra’s research material to study, and this is where the project became much more conceptually deep. The research transformed it from just an emotional aesthetic piece into a coherent investigation of objects and memory. Here’s what I was given and what I took from each piece: THING THEORY The key… Continue reading WEEK 15
WEEK 14
After talking to Serra last week, I’ve been thinking a lot about a major decision that fundamentally changed the direction of my project. At first, the film implied visible human presence: arms, hands, and and people interacting with the teddy bear. I wanted to show someone holding or hugging it. But the more I thought… Continue reading WEEK 14
WEEK 13
In class, we explored anamorphic 3D, which I learned is a visual technique that makes 2D screen content appear to leap out into 3D without the need for glasses or special hardware. I found this especially interesting because it shows how perspective and screen placement can completely change how a viewer experiences an image. We… Continue reading WEEK 13
WEEK 12
The second session introduced virtual production tools and workflows, including VCam and related plugins. We explored Live Link, virtual camera systems, and Unreal-based production utilities, which opened up a new way of thinking about real-time production and the interaction between physical and digital environments. I found this session particularly engaging because it connected technical tools… Continue reading WEEK 12
WEEK 11
We began the term by looking at how the Unreal class will connect with the advanced and experimental course. We were introduced to the two possible briefs for Project 2 and encouraged to use the workshops to explore something new. At this stage, the project feels open in a way that is both exciting and… Continue reading WEEK 11