WEEK 8: Body Mechanics

During this class, we began discussing body mechanics. Body mechanics is the combination of things we’ve worked on, like weight shift, posture, and balance, and they have to work together to continue adding character and personality choices. George emphasised the importance of using a reference for this, since with a video, we not only see… Continue reading WEEK 8: Body Mechanics

WEEK 4: Tail feedback

his week’s class was entirely dedicated to reviews and feedback from our corrected Pendulum and our tail assignment. For the Pendulum, I improved the timing and ‘bending’ of the elements, as well as used the offset trick in the graph editor. However, I did something wrong in the editor since it definitely broke down, but… Continue reading WEEK 4: Tail feedback

WEEK 3: Acting in animation

For this class, we explored how animation isn’t only about making things move, but also about making the audience believe. Fundamental acting principles are what help give the element a personality. The quote “Acting is reacting” by Stella Adler applies perfectly to animation. A character begins to be believable when they respond to their circumstances,… Continue reading WEEK 3: Acting in animation

WEEK 3: Tail

In today’s class, we went through the 12 principles of animation, going in depth into anticipation. This principle refers to the movement generated by internal or external forces, resulting in dynamic motion. Going through this, as well as offsetting with the graph editor, was perfect for our next assignment: the ball with the tail. When… Continue reading WEEK 3: Tail

WEEK 2: Animation Weight

For this week’s class, I read the Timeline chapter from the ‘Animators Survival Kit’. Back in the 1930s, animators like Grim Natwick realised that smooth motion was not magic—it’s math. By drawing only the start and end “extreme” poses of an action and then placing a carefully chosen “breakdown” drawing exactly halfway, they created a… Continue reading WEEK 2: Animation Weight