This week, we had a one-on-one meeting with Serra to discuss our plans for the final project. She suggested doing some research on the materials beforehand, since they will be a massive part of the project, so I’ve been looking at Fab and other free texture websites, and this is what I’ve found for now… Continue reading WEEK 5: 1:1 review
WEEK 5: Weight shifts
We are taking the next step this week and will be working on breaking down a walk cycle and its weight distribution. For further study, I read and watched a video provided by George. A walk cycle is really just the illusion of a controlled fall repeated endlessly, and no one explains that better than… Continue reading WEEK 5: Weight shifts
WEEK 4: Juice Boxes and golden poses
For this week’s class, we reviewed all our juice box animations. It was really fun to see how different each one was from the others. Regarding the golden pose, my pose was much better, but I still struggle to keep it symmetrical. The issue was the poor camera position choice. However, I’ll work further on… Continue reading WEEK 4: Juice Boxes and golden poses
WEEK 4: Formarive & Conceptual abstraction
This week’s class really took me by suprise by all the experimenral animation set for today’s motion graphics. We went back to the 20s, where artists began experimenting: painting, scratching or even burning individual frames to create their images. “Fire-packing” and hand-tinting every frame laid the groundwork for the digital colour grading and particle effects… Continue reading WEEK 4: Formarive & Conceptual abstraction
WEEK 4: Materials in UE
I found this class really interesting and helpful since I have a great interest in materials, from using recycled materials to creating my own from scratch. We chose a random material to experiment with. We learned about roughness, specular, and ambient occlusion… as well as the possibilities to create parameters from the values and add,… Continue reading WEEK 4: Materials in UE
WEEK 4: Tail feedback
his week’s class was entirely dedicated to reviews and feedback from our corrected Pendulum and our tail assignment. For the Pendulum, I improved the timing and ‘bending’ of the elements, as well as used the offset trick in the graph editor. However, I did something wrong in the editor since it definitely broke down, but… Continue reading WEEK 4: Tail feedback
WEEK 3: Acting in animation
For this class, we explored how animation isn’t only about making things move, but also about making the audience believe. Fundamental acting principles are what help give the element a personality. The quote “Acting is reacting” by Stella Adler applies perfectly to animation. A character begins to be believable when they respond to their circumstances,… Continue reading WEEK 3: Acting in animation
WEEK 3: Pillars of screen storytelling
This week’s class examined three pillars of screen storytelling: film language, narrative structure, and character roles. We began with continuity editing, the “invisible” system that keeps viewers oriented through graphic, rhythmic, spatial and temporal relations; Hitchcock’s Psycho supplies a classic graphic-match example. We then studied alternatives that reveal construction. Kubrick’s cross-cutting in The Shining knits… Continue reading WEEK 3: Pillars of screen storytelling
WEEK 3: Sequencers
In today’s lesson, we went through translating film to UE5 Level Sequencers, including their tools and features. What I found interesting and valuable is that the Sequencer is similar to After Effects’ timeline, something I’m very familiar with. New terminology was introduced and explained, for instance, Possessable & Spawnable actors. I liked the metaphor used… Continue reading WEEK 3: Sequencers
WEEK 3: Tail
In today’s class, we went through the 12 principles of animation, going in depth into anticipation. This principle refers to the movement generated by internal or external forces, resulting in dynamic motion. Going through this, as well as offsetting with the graph editor, was perfect for our next assignment: the ball with the tail. When… Continue reading WEEK 3: Tail