WEEK 14

I missed the online tutorials due to the rep meeting, but I will catch up with Nigel next week. As for my part, I’m in the process of organising the proposal and gathering readings.

WEEK 13

This week, for my dialogue shot feedback, Ting asked me to clarify what I wanted to prioritise in the scene. I explained that I wanted to push the lip sync further and fully fix the head movement. The notes from the session showed that I need to be bolder with the acting, improve the pose,… Continue reading WEEK 13

WEEK 13

In class, we explored anamorphic 3D, which I learned is a visual technique that makes 2D screen content appear to leap out into 3D without the need for glasses or special hardware. I found this especially interesting because it shows how perspective and screen placement can completely change how a viewer experiences an image. We… Continue reading WEEK 13

WEEK 13

his week, we explored research methodology and the importance of choosing a method that fits the question being asked. I learned that methodology is not just about following a process, but about making a clear and reasoned decision about how to gather and interpret information. The main difference between quantitative and qualitative research is that… Continue reading WEEK 13

WEEK 12

For these sessions, we had a workshop class and a feedback class. For the workshop, we explored how to create the breathing simulation in a person/creature using the cycles once again. Since this class was online, we followed Ting’s instructions when animating each item. We began setting keys at 0 (where the movement would occur),… Continue reading WEEK 12

WEEK 12

The second session introduced virtual production tools and workflows, including VCam and related plugins. We explored Live Link, virtual camera systems, and Unreal-based production utilities, which opened up a new way of thinking about real-time production and the interaction between physical and digital environments. I found this session particularly engaging because it connected technical tools… Continue reading WEEK 12

WEEK 12

This week’s lecture focused on research design and methodological approaches, exploring how to structure a research project to effectively answer a research question or develop a hypothesis. A key point was aligning the research question with an appropriate method. The lecture emphasised that methodology should not be an afterthought, but an integral part of how… Continue reading WEEK 12

WEEK 11

Returning from the break, we continue working on character animation, with a stronger focus on lip sync. We went through notes and tutorials that helped us understand where lip sync fits within the wider animation pipeline, and although it feels quite advanced and difficult at the moment, it is also very interesting to learn. What… Continue reading WEEK 11

WEEK 11

We began the term by looking at how the Unreal class will connect with the advanced and experimental course. We were introduced to the two possible briefs for Project 2 and encouraged to use the workshops to explore something new. At this stage, the project feels open in a way that is both exciting and… Continue reading WEEK 11

WEEK 11

During this class, while Nigel was talking about the literature review, I realised I had gone too far and would need to cut it down. Even so, I’m proud of the amount of work I’ve done, and it’s already helping me shape the proposal more clearly. This first term 3 session also went through the… Continue reading WEEK 11