WEEK 8: Body Mechanics

During this class, we began discussing body mechanics. Body mechanics is the combination of things we’ve worked on, like weight shift, posture, and balance, and they have to work together to continue adding character and personality choices. George emphasised the importance of using a reference for this, since with a video, we not only see… Continue reading WEEK 8: Body Mechanics

WEEK 7: Choosing a topic

In this class, we went through choosing a research topic and turning it into a clear argument. Nigel showed examples of how to use our own voices when making an argument, while still being truthful with the facts. After the explanation, I had a short 1:1 with Nigel since I knew what I wanted to… Continue reading WEEK 7: Choosing a topic

WEEK 7: Hand poses

After finishing with Franky last week, we talked this week about the importance of hands in animation. Hands are storytelling tools, as they not only hold objects but also convey emotion, personality, and intent. Ting used many of Disney’s works as good examples to show this. This part of the class I loved, as they’re… Continue reading WEEK 7: Hand poses

WEEK 6: Mise-en-scene

This week, we covered the basics of composition, staging, and screen direction. Mise-en-scène is a French term that refers to the visual elements placed in front of a scene or frame, providing essential information to the audience through the camera’s presentation. Elements such as setting & props, costume, hair and makeup, facial expressions & body… Continue reading WEEK 6: Mise-en-scene

WEEK 6: Physics

During this class, we explored how physics is applied within the Engine. I never realised how far physics went, especially in the Engine. We began simulating a pendulum, selecting two shapes: a master and a child. Within these parameters, we saw how to limit movement or rotation within the scene. After many attempts, I achieved… Continue reading WEEK 6: Physics