For this critical report on motion design in title sequences, I first identified key concepts from my research—narrative construction, sensory thresholds, and emotional paratexts—and analyzed relevant examples from Elastic’s portfolio. I structured the report by breaking down four core design tools (metaphor, rhythm/sound, typography, and composition/color), using The Crown as a case of oppressive duty… Continue reading WEEK 12: Critical Report and Audiovisual Presentation
WEEK 12: FINAL UE5
To finish my turrón advertisement, I still had to refine the material. I ended up mixing up my texture with one of Fab’s, and it ended up looking something like this: When I achieved the desired look, I mixed different materials to avoid overusing the firm texture. Indeed, it’s not the fluffy finish I wanted… Continue reading WEEK 12: FINAL UE5
WEEK 12: FINAL
For the final stage, I reviewed all my projects and made corrections based on both tutors’ feedback throughout the term, as well as worked further on the body mechanics. This term, I’m incredibly proud of everything I have accomplished. Coming back to Maya after years and learning new techniques was really exciting. This term has… Continue reading WEEK 12: FINAL
WEEK 11
This week, we had online tutorials with Nigel, and we went through my proposal outline together. We discussed how to proceed with the readings, given that there were many, and how to read only the parts that interest me. Another thing mentioned was to include keywords such as ‘motion graphics’ or ‘opening graphics’. But he… Continue reading WEEK 11
WEEK 11
his week, I wanted to go deeper into the Engine and start working on what I had set up and the material. I initially used the material Serra provided, but I wanted to make some tweaks. This is Serra’s: Then what I worked over this: And the worked to get from this to this: When… Continue reading WEEK 11
WEEK 11
As we left last week, I was going to resume the original track: With the lost files on the computer and all the versions I had, I didn’t realise I’d gone back to the slowmo version… To get some feedback, we played it x48. Even though it was off by a bit, it was a… Continue reading WEEK 11
WEEK 10
This week was a busy week. I first completed the first 3 scenes and their respective animations. For the character, I managed to create the rig work for the ad It’s not the best rig, but I’m proud of what I have accomplished. For the scenes, I had to refresh my understanding of how MASH… Continue reading WEEK 10
WEEK 10
During this week’s class, we continued with different writing approaches and viewed some guidelines for referencing. We saw a thesis, but it can also be applied in our case. As for my critical report, I started looking at examples of title sequences I liked and other media to complete my proposal. I will talk with… Continue reading WEEK 10
WEEK 10: WIP
This week, I started over, first creating my own ‘normal speed’ version of the reference, since the one I chose was sadly only slowmo.I worked on 5 primary poses and sent them to Ting for review before continuing. These are the poses: This was a good starting point for my new blocking WIP, and this… Continue reading WEEK 10: WIP
WEEK 9: WIP
As mentioned in George’s class, we went through our blocking poses.This was what I submitted: The first thing Ting noticed was the speed, which was really slow, and the cut I made made it very weird. Other things she pointed out were to better use the side view rather than the front to see and… Continue reading WEEK 9: WIP