During this class, we learned how to use Control Rigs to make procedural animations, since many people could be interested in this for their final project. During this class, I was still debating whether to rig and animate in the Engine or import the animation directly, since I’ve never rigged in Cinema 4D or Maya.… Continue reading WEEK 7: Control Rig
Category: Unreal Engine 5/Serra
WEEK 6: Physics
During this class, we explored how physics is applied within the Engine. I never realised how far physics went, especially in the Engine. We began simulating a pendulum, selecting two shapes: a master and a child. Within these parameters, we saw how to limit movement or rotation within the scene. After many attempts, I achieved… Continue reading WEEK 6: Physics
WEEK 5: 1:1 review
This week, we had a one-on-one meeting with Serra to discuss our plans for the final project. She suggested doing some research on the materials beforehand, since they will be a massive part of the project, so I’ve been looking at Fab and other free texture websites, and this is what I’ve found for now… Continue reading WEEK 5: 1:1 review
WEEK 4: Materials in UE
I found this class really interesting and helpful since I have a great interest in materials, from using recycled materials to creating my own from scratch. We chose a random material to experiment with. We learned about roughness, specular, and ambient occlusion… as well as the possibilities to create parameters from the values and add,… Continue reading WEEK 4: Materials in UE
WEEK 3: Sequencers
In today’s lesson, we went through translating film to UE5 Level Sequencers, including their tools and features. What I found interesting and valuable is that the Sequencer is similar to After Effects’ timeline, something I’m very familiar with. New terminology was introduced and explained, for instance, Possessable & Spawnable actors. I liked the metaphor used… Continue reading WEEK 3: Sequencers
WEEK 2: WorldBuilding
For this week’s class, we went hands-on with the Engine, touching a bit of everything and learning about the settings and panels, as well as learning how to move around the scene. We created a mock project to imitate how things would be organised when working on a team. Initially, it will be challenging, but… Continue reading WEEK 2: WorldBuilding
WEEK 1: Introduction to Unreal Engine
For our first class on United Engine, we were taught about how it was assessed and how it would complement and be part of the 3D Animation Fundamentals course. We created our accounts and ensured that we had the same ones at home. We also saw how to install Engine on our laptops. Additionally, we… Continue reading WEEK 1: Introduction to Unreal Engine