To finish my turrón advertisement, I still had to refine the material. I ended up mixing up my texture with one of Fab’s, and it ended up looking something like this: When I achieved the desired look, I mixed different materials to avoid overusing the firm texture. Indeed, it’s not the fluffy finish I wanted… Continue reading WEEK 12: FINAL UE5
Category: Unreal Engine 5
WEEK 11
his week, I wanted to go deeper into the Engine and start working on what I had set up and the material. I initially used the material Serra provided, but I wanted to make some tweaks. This is Serra’s: Then what I worked over this: And the worked to get from this to this: When… Continue reading WEEK 11
WEEK 10
This week was a busy week. I first completed the first 3 scenes and their respective animations. For the character, I managed to create the rig work for the ad It’s not the best rig, but I’m proud of what I have accomplished. For the scenes, I had to refresh my understanding of how MASH… Continue reading WEEK 10
WEEK 9
This week, we delved deeper into rendering settings and saw how LUTs improve a scene’s visuals. LUTs are really useful, especially when working with many different scenes and lighting, and they can help you achieve a similar vibe and maintain coherence throughout the scenes. For my project this week, I did two main things: see… Continue reading WEEK 9
WEEK 8: Lights & Post-Processing
During the class, we explored lighting and post-processing. I liked it when I saw the light options were similar to what I’ve used in Maya or Cinema 4D before, so that didn’t daunt me as much. Post-processing was a bit tougher to understand; however, it was exciting how it affected the scene. This week, I… Continue reading WEEK 8: Lights & Post-Processing
WEEK 7: Control Rig
During this class, we learned how to use Control Rigs to make procedural animations, since many people could be interested in this for their final project. During this class, I was still debating whether to rig and animate in the Engine or import the animation directly, since I’ve never rigged in Cinema 4D or Maya.… Continue reading WEEK 7: Control Rig
WEEK 6: Physics
During this class, we explored how physics is applied within the Engine. I never realised how far physics went, especially in the Engine. We began simulating a pendulum, selecting two shapes: a master and a child. Within these parameters, we saw how to limit movement or rotation within the scene. After many attempts, I achieved… Continue reading WEEK 6: Physics
WEEK 5: 1:1 review
This week, we had a one-on-one meeting with Serra to discuss our plans for the final project. She suggested doing some research on the materials beforehand, since they will be a massive part of the project, so I’ve been looking at Fab and other free texture websites, and this is what I’ve found for now… Continue reading WEEK 5: 1:1 review
WEEK 4: Materials in UE
I found this class really interesting and helpful since I have a great interest in materials, from using recycled materials to creating my own from scratch. We chose a random material to experiment with. We learned about roughness, specular, and ambient occlusion… as well as the possibilities to create parameters from the values and add,… Continue reading WEEK 4: Materials in UE
WEEK 3: Sequencers
In today’s lesson, we went through translating film to UE5 Level Sequencers, including their tools and features. What I found interesting and valuable is that the Sequencer is similar to After Effects’ timeline, something I’m very familiar with. New terminology was introduced and explained, for instance, Possessable & Spawnable actors. I liked the metaphor used… Continue reading WEEK 3: Sequencers