Translating the pattern into 3D

Once the pattern became clearer, I began translating it into a three-dimensional environment.

I wanted the result to feel like an open sculptural landscape rather than architecture designed for humans.

The main restrictions were:

  • no roofs
  • no windows or doors
  • no conventional buildings
  • no sci-fi environment
  • no enclosed interior spaces
  • no literal fabric world

Each line or boundary in the pattern could become a raised sculptural partition, while each enclosed shape became an open spatial area.

The environment therefore remained directly linked to the original 2D composition.

At this stage I also explored the central “drop” shape in the pattern.

This area gradually became important for the ending. Rather than using a dramatic morph, I considered allowing the camera to rise above the completed world and reveal the full structure from above.

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