WEEK 12

The second session introduced virtual production tools and workflows, including VCam and related plugins. We explored Live Link, virtual camera systems, and Unreal-based production utilities, which opened up a new way of thinking about real-time production and the interaction between physical and digital environments. I found this session particularly engaging because it connected technical tools with creative experimentation.

The idea of controlling a virtual camera through a phone and seeing real-time results was especially compelling. It made the process feel more immediate and intuitive compared to traditional pipelines. However, despite the concept being really interesting, I couldn’t test it hands-on due to several technical issues that prevented me from using the setup directly.

As for Project 2, I’m still exploring ideas.

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