For this week’s class, I read the Timeline chapter from the ‘Animators Survival Kit’. Back in the 1930s, animators like Grim Natwick realised that smooth motion was not magic—it’s math. By drawing only the start and end “extreme” poses of an action and then placing a carefully chosen “breakdown” drawing exactly halfway, they created a… Continue reading WEEK 2: Animation Weight
WEEK 2: WorldBuilding
For this week’s class, we went hands-on with the Engine, touching a bit of everything and learning about the settings and panels, as well as learning how to move around the scene. We created a mock project to imitate how things would be organised when working on a team. Initially, it will be challenging, but… Continue reading WEEK 2: WorldBuilding
WEEK 2: Pendulum
After watching in class ‘Everything is a Bouncing Ball’, I learned that timing is key in animation. Last week’s bouncing ball assignment was the key to everything: timing creates emotion, spacing controls speed, and arcs move feel natural. In the video, we visualise characters as collections of bouncing balls, making the most complex animations manageable.… Continue reading WEEK 2: Pendulum
WEEK 1: Golden Poses
On the other hand, regarding Characters, we learned about the Golden Pose. This concept refers to the strong, readable silhouette that conveys a character’s actions and emotions, making them legible to the audience. Core elements, including a strong silhouette, a clear line of action, expressive composition, balance, and readability, were explained. Additionally, we examined key… Continue reading WEEK 1: Golden Poses
WEEK 1: Introduction
During the first lesson, the importance of research and learning was discussed. We went through how the classes would be structured, as it is a theory and essay-driven subject. The syllabus was explained thoroughly, focusing on updating this blog and outlining the structure of assignments, finishing with a 1,500-word critical report at the end of… Continue reading WEEK 1: Introduction
WEEK 1: Introduction to Unreal Engine
For our first class on United Engine, we were taught about how it was assessed and how it would complement and be part of the 3D Animation Fundamentals course. We created our accounts and ensured that we had the same ones at home. We also saw how to install Engine on our laptops. Additionally, we… Continue reading WEEK 1: Introduction to Unreal Engine
WEEK 1: Bouncing Ball
The subject was introduced, along with an explanation of how we will be assessed. We went through the process of setting up Maya for the first time, which enables us to work on assignments at home and upload them to Synch Sketch. We were provided with references and resources to investigate and learn about this… Continue reading WEEK 1: Bouncing Ball