In this class, we went through choosing a research topic and turning it into a clear argument. Nigel showed examples of how to use our own voices when making an argument, while still being truthful with the facts. After the explanation, I had a short 1:1 with Nigel since I knew what I wanted to… Continue reading WEEK 7: Choosing a topic
WEEK 7: Control Rig
During this class, we learned how to use Control Rigs to make procedural animations, since many people could be interested in this for their final project. During this class, I was still debating whether to rig and animate in the Engine or import the animation directly, since I’ve never rigged in Cinema 4D or Maya.… Continue reading WEEK 7: Control Rig
WEEK 7: Hand poses
After finishing with Franky last week, we talked this week about the importance of hands in animation. Hands are storytelling tools, as they not only hold objects but also convey emotion, personality, and intent. Ting used many of Disney’s works as good examples to show this. This part of the class I loved, as they’re… Continue reading WEEK 7: Hand poses
WEEK 7: Walk Cycle refinement
This week, I worked on the walk cycle I reviewed last week, where I was asked to watch the foot as it slid slightly, preventing the movement from flowing and becoming stuck. Another thing George pointed out was that I shouldn’t be afraid to push it when the weight shift changes, and that I should… Continue reading WEEK 7: Walk Cycle refinement
WEEK 6: Pose to pose 2.0
This week, we talked about different kinds of workflows an animator can have when working. For this week’s assignment, we worked in pose-to-pose to see how it was and how well it may suit us. It’s true that with this approach, you can see the whole movement from the beginning and work on everything at… Continue reading WEEK 6: Pose to pose 2.0
WEEK 6: Mise-en-scene
This week, we covered the basics of composition, staging, and screen direction. Mise-en-scène is a French term that refers to the visual elements placed in front of a scene or frame, providing essential information to the audience through the camera’s presentation. Elements such as setting & props, costume, hair and makeup, facial expressions & body… Continue reading WEEK 6: Mise-en-scene
WEEK 6: Physics
During this class, we explored how physics is applied within the Engine. I never realised how far physics went, especially in the Engine. We began simulating a pendulum, selecting two shapes: a master and a child. Within these parameters, we saw how to limit movement or rotation within the scene. After many attempts, I achieved… Continue reading WEEK 6: Physics
WEEK 6: Walk cycle
This week, we received feedback on our weight shift and pose. I was extremely proud to hear that I was doing really well and had understood the complexity of the assignment. George pointed out some tweaks I could make in my weight shift, as well as ways to improve the pose through just one of… Continue reading WEEK 6: Walk cycle
WEEK 5: Pose to pose
This class was divided into different sections; the first was entirely dedicated to the Juice Box feedback. I found it fun to see everyone’s polished animations, and I was thrilled to hear I made a massive improvement in my piece. Ting gave me some pointers on how to fix it at the end of the… Continue reading WEEK 5: Pose to pose
WEEK 5: Animated documentaries
This week, we explored animation in documentaries —in other words, cartoons with a true story behind them. During class, we watched many different videos, one of which was ‘The Sinking of the Lusitania’ by Winsor McCay, which showed the event even though there were no live-action shots. During World War II, Disney used the same… Continue reading WEEK 5: Animated documentaries