For this week’s class, we reviewed all our juice box animations. It was really fun to see how different each one was from the others. Regarding the golden pose, my pose was much better, but I still struggle to keep it symmetrical. The issue was the poor camera position choice. However, I’ll work further on… Continue reading WEEK 4: Juice Boxes and golden poses
Category: Maya
WEEK 4: Tail feedback
his week’s class was entirely dedicated to reviews and feedback from our corrected Pendulum and our tail assignment. For the Pendulum, I improved the timing and ‘bending’ of the elements, as well as used the offset trick in the graph editor. However, I did something wrong in the editor since it definitely broke down, but… Continue reading WEEK 4: Tail feedback
WEEK 3: Acting in animation
For this class, we explored how animation isn’t only about making things move, but also about making the audience believe. Fundamental acting principles are what help give the element a personality. The quote “Acting is reacting” by Stella Adler applies perfectly to animation. A character begins to be believable when they respond to their circumstances,… Continue reading WEEK 3: Acting in animation
WEEK 3: Tail
In today’s class, we went through the 12 principles of animation, going in depth into anticipation. This principle refers to the movement generated by internal or external forces, resulting in dynamic motion. Going through this, as well as offsetting with the graph editor, was perfect for our next assignment: the ball with the tail. When… Continue reading WEEK 3: Tail
WEEK 2: Animation Weight
For this week’s class, I read the Timeline chapter from the ‘Animators Survival Kit’. Back in the 1930s, animators like Grim Natwick realised that smooth motion was not magic—it’s math. By drawing only the start and end “extreme” poses of an action and then placing a carefully chosen “breakdown” drawing exactly halfway, they created a… Continue reading WEEK 2: Animation Weight
WEEK 2: Pendulum
After watching in class ‘Everything is a Bouncing Ball’, I learned that timing is key in animation. Last week’s bouncing ball assignment was the key to everything: timing creates emotion, spacing controls speed, and arcs move feel natural. In the video, we visualise characters as collections of bouncing balls, making the most complex animations manageable.… Continue reading WEEK 2: Pendulum
WEEK 1: Golden Poses
On the other hand, regarding Characters, we learned about the Golden Pose. This concept refers to the strong, readable silhouette that conveys a character’s actions and emotions, making them legible to the audience. Core elements, including a strong silhouette, a clear line of action, expressive composition, balance, and readability, were explained. Additionally, we examined key… Continue reading WEEK 1: Golden Poses
WEEK 1: Bouncing Ball
The subject was introduced, along with an explanation of how we will be assessed. We went through the process of setting up Maya for the first time, which enables us to work on assignments at home and upload them to Synch Sketch. We were provided with references and resources to investigate and learn about this… Continue reading WEEK 1: Bouncing Ball