his week’s class was entirely dedicated to reviews and feedback from our corrected Pendulum and our tail assignment. For the Pendulum, I improved the timing and ‘bending’ of the elements, as well as used the offset trick in the graph editor. However, I did something wrong in the editor since it definitely broke down, but… Continue reading WEEK 4: Tail feedback
Category: Fundamentals
WEEK 3: Tail
In today’s class, we went through the 12 principles of animation, going in depth into anticipation. This principle refers to the movement generated by internal or external forces, resulting in dynamic motion. Going through this, as well as offsetting with the graph editor, was perfect for our next assignment: the ball with the tail. When… Continue reading WEEK 3: Tail
WEEK 2: Pendulum
After watching in class ‘Everything is a Bouncing Ball’, I learned that timing is key in animation. Last week’s bouncing ball assignment was the key to everything: timing creates emotion, spacing controls speed, and arcs move feel natural. In the video, we visualise characters as collections of bouncing balls, making the most complex animations manageable.… Continue reading WEEK 2: Pendulum
WEEK 1: Bouncing Ball
The subject was introduced, along with an explanation of how we will be assessed. We went through the process of setting up Maya for the first time, which enables us to work on assignments at home and upload them to Synch Sketch. We were provided with references and resources to investigate and learn about this… Continue reading WEEK 1: Bouncing Ball