For the final stage, I reviewed all my projects and made corrections based on both tutors’ feedback throughout the term, as well as worked further on the body mechanics. This term, I’m incredibly proud of everything I have accomplished. Coming back to Maya after years and learning new techniques was really exciting. This term has… Continue reading WEEK 12: FINAL
Category: Characters
WEEK 11
As we left last week, I was going to resume the original track: With the lost files on the computer and all the versions I had, I didn’t realise I’d gone back to the slowmo version… To get some feedback, we played it x48. Even though it was off by a bit, it was a… Continue reading WEEK 11
WEEK 10: WIP
This week, I started over, first creating my own ‘normal speed’ version of the reference, since the one I chose was sadly only slowmo.I worked on 5 primary poses and sent them to Ting for review before continuing. These are the poses: This was a good starting point for my new blocking WIP, and this… Continue reading WEEK 10: WIP
WEEK 9: WIP
As mentioned in George’s class, we went through our blocking poses.This was what I submitted: The first thing Ting noticed was the speed, which was really slow, and the cut I made made it very weird. Other things she pointed out were to better use the side view rather than the front to see and… Continue reading WEEK 9: WIP
WEEK 8: Industry talk
I found this first industry talk extremely interesting and helpful, as I didn’t realise there were so many options in the 3D industry. She went through the areas where we can find 3D and how each group is developed. I appreciated her honesty about talking from experience in her line of work and how she… Continue reading WEEK 8: Industry talk
WEEK 7: Hand poses
After finishing with Franky last week, we talked this week about the importance of hands in animation. Hands are storytelling tools, as they not only hold objects but also convey emotion, personality, and intent. Ting used many of Disney’s works as good examples to show this. This part of the class I loved, as they’re… Continue reading WEEK 7: Hand poses
WEEK 6: Pose to pose 2.0
This week, we talked about different kinds of workflows an animator can have when working. For this week’s assignment, we worked in pose-to-pose to see how it was and how well it may suit us. It’s true that with this approach, you can see the whole movement from the beginning and work on everything at… Continue reading WEEK 6: Pose to pose 2.0
WEEK 5: Pose to pose
This class was divided into different sections; the first was entirely dedicated to the Juice Box feedback. I found it fun to see everyone’s polished animations, and I was thrilled to hear I made a massive improvement in my piece. Ting gave me some pointers on how to fix it at the end of the… Continue reading WEEK 5: Pose to pose
WEEK 4: Juice Boxes and golden poses
For this week’s class, we reviewed all our juice box animations. It was really fun to see how different each one was from the others. Regarding the golden pose, my pose was much better, but I still struggle to keep it symmetrical. The issue was the poor camera position choice. However, I’ll work further on… Continue reading WEEK 4: Juice Boxes and golden poses
WEEK 3: Acting in animation
For this class, we explored how animation isn’t only about making things move, but also about making the audience believe. Fundamental acting principles are what help give the element a personality. The quote “Acting is reacting” by Stella Adler applies perfectly to animation. A character begins to be believable when they respond to their circumstances,… Continue reading WEEK 3: Acting in animation