WEEK 12: FINAL

For the final stage, I reviewed all my projects and made corrections based on both tutors’ feedback throughout the term, as well as worked further on the body mechanics. This term, I’m incredibly proud of everything I have accomplished. Coming back to Maya after years and learning new techniques was really exciting. This term has… Continue reading WEEK 12: FINAL

WEEK 11

As we left last week, I was going to resume the original track: With the lost files on the computer and all the versions I had, I didn’t realise I’d gone back to the slowmo version… To get some feedback, we played it x48. Even though it was off by a bit, it was a… Continue reading WEEK 11

WEEK 10: WIP

This week, I started over, first creating my own ‘normal speed’ version of the reference, since the one I chose was sadly only slowmo.I worked on 5 primary poses and sent them to Ting for review before continuing. These are the poses: This was a good starting point for my new blocking WIP, and this… Continue reading WEEK 10: WIP

WEEK 9: WIP

As mentioned in George’s class, we went through our blocking poses.This was what I submitted: The first thing Ting noticed was the speed, which was really slow, and the cut I made made it very weird. Other things she pointed out were to better use the side view rather than the front to see and… Continue reading WEEK 9: WIP

WEEK 7: Hand poses

After finishing with Franky last week, we talked this week about the importance of hands in animation. Hands are storytelling tools, as they not only hold objects but also convey emotion, personality, and intent. Ting used many of Disney’s works as good examples to show this. This part of the class I loved, as they’re… Continue reading WEEK 7: Hand poses

WEEK 3: Acting in animation

For this class, we explored how animation isn’t only about making things move, but also about making the audience believe. Fundamental acting principles are what help give the element a personality. The quote “Acting is reacting” by Stella Adler applies perfectly to animation. A character begins to be believable when they respond to their circumstances,… Continue reading WEEK 3: Acting in animation