During this class, we learned how to use Control Rigs to make procedural animations, since many people could be interested in this for their final project. During this class, I was still debating whether to rig and animate in the Engine or import the animation directly, since I’ve never rigged in Cinema 4D or Maya.… Continue reading WEEK 7: Control Rig
Category: 3D Fundamentals Unit
WEEK 7: Hand poses
After finishing with Franky last week, we talked this week about the importance of hands in animation. Hands are storytelling tools, as they not only hold objects but also convey emotion, personality, and intent. Ting used many of Disney’s works as good examples to show this. This part of the class I loved, as they’re… Continue reading WEEK 7: Hand poses
WEEK 7: Walk Cycle refinement
This week, I worked on the walk cycle I reviewed last week, where I was asked to watch the foot as it slid slightly, preventing the movement from flowing and becoming stuck. Another thing George pointed out was that I shouldn’t be afraid to push it when the weight shift changes, and that I should… Continue reading WEEK 7: Walk Cycle refinement
WEEK 6: Pose to pose 2.0
This week, we talked about different kinds of workflows an animator can have when working. For this week’s assignment, we worked in pose-to-pose to see how it was and how well it may suit us. It’s true that with this approach, you can see the whole movement from the beginning and work on everything at… Continue reading WEEK 6: Pose to pose 2.0
WEEK 6: Physics
During this class, we explored how physics is applied within the Engine. I never realised how far physics went, especially in the Engine. We began simulating a pendulum, selecting two shapes: a master and a child. Within these parameters, we saw how to limit movement or rotation within the scene. After many attempts, I achieved… Continue reading WEEK 6: Physics
WEEK 6: Walk cycle
This week, we received feedback on our weight shift and pose. I was extremely proud to hear that I was doing really well and had understood the complexity of the assignment. George pointed out some tweaks I could make in my weight shift, as well as ways to improve the pose through just one of… Continue reading WEEK 6: Walk cycle
WEEK 5: Pose to pose
This class was divided into different sections; the first was entirely dedicated to the Juice Box feedback. I found it fun to see everyone’s polished animations, and I was thrilled to hear I made a massive improvement in my piece. Ting gave me some pointers on how to fix it at the end of the… Continue reading WEEK 5: Pose to pose
WEEK 5: 1:1 review
This week, we had a one-on-one meeting with Serra to discuss our plans for the final project. She suggested doing some research on the materials beforehand, since they will be a massive part of the project, so I’ve been looking at Fab and other free texture websites, and this is what I’ve found for now… Continue reading WEEK 5: 1:1 review
WEEK 5: Weight shifts
We are taking the next step this week and will be working on breaking down a walk cycle and its weight distribution. For further study, I read and watched a video provided by George. A walk cycle is really just the illusion of a controlled fall repeated endlessly, and no one explains that better than… Continue reading WEEK 5: Weight shifts
WEEK 4: Juice Boxes and golden poses
For this week’s class, we reviewed all our juice box animations. It was really fun to see how different each one was from the others. Regarding the golden pose, my pose was much better, but I still struggle to keep it symmetrical. The issue was the poor camera position choice. However, I’ll work further on… Continue reading WEEK 4: Juice Boxes and golden poses