To finish my turrón advertisement, I still had to refine the material. I ended up mixing up my texture with one of Fab’s, and it ended up looking something like this: When I achieved the desired look, I mixed different materials to avoid overusing the firm texture. Indeed, it’s not the fluffy finish I wanted… Continue reading WEEK 12: FINAL UE5
Category: 3D Fundamentals Unit
WEEK 12: FINAL
For the final stage, I reviewed all my projects and made corrections based on both tutors’ feedback throughout the term, as well as worked further on the body mechanics. This term, I’m incredibly proud of everything I have accomplished. Coming back to Maya after years and learning new techniques was really exciting. This term has… Continue reading WEEK 12: FINAL
WEEK 11
his week, I wanted to go deeper into the Engine and start working on what I had set up and the material. I initially used the material Serra provided, but I wanted to make some tweaks. This is Serra’s: Then what I worked over this: And the worked to get from this to this: When… Continue reading WEEK 11
WEEK 10
This week was a busy week. I first completed the first 3 scenes and their respective animations. For the character, I managed to create the rig work for the ad It’s not the best rig, but I’m proud of what I have accomplished. For the scenes, I had to refresh my understanding of how MASH… Continue reading WEEK 10
WEEK 10: WIP
This week, I started over, first creating my own ‘normal speed’ version of the reference, since the one I chose was sadly only slowmo.I worked on 5 primary poses and sent them to Ting for review before continuing. These are the poses: This was a good starting point for my new blocking WIP, and this… Continue reading WEEK 10: WIP
WEEK 9: WIP
As mentioned in George’s class, we went through our blocking poses.This was what I submitted: The first thing Ting noticed was the speed, which was really slow, and the cut I made made it very weird. Other things she pointed out were to better use the side view rather than the front to see and… Continue reading WEEK 9: WIP
WEEK 9
This week, we delved deeper into rendering settings and saw how LUTs improve a scene’s visuals. LUTs are really useful, especially when working with many different scenes and lighting, and they can help you achieve a similar vibe and maintain coherence throughout the scenes. For my project this week, I did two main things: see… Continue reading WEEK 9
WEEK 9: Planning and WIP
George gave us some feedback on our planning, especially for me. He said to shorten the animation to make it quicker, and the character doesn’t move that much more. My next step was to block the primary poses to review with Ting at the end of the week.
WEEK 8: Industry talk
I found this first industry talk extremely interesting and helpful, as I didn’t realise there were so many options in the 3D industry. She went through the areas where we can find 3D and how each group is developed. I appreciated her honesty about talking from experience in her line of work and how she… Continue reading WEEK 8: Industry talk
WEEK 8: Lights & Post-Processing
During the class, we explored lighting and post-processing. I liked it when I saw the light options were similar to what I’ve used in Maya or Cinema 4D before, so that didn’t daunt me as much. Post-processing was a bit tougher to understand; however, it was exciting how it affected the scene. This week, I… Continue reading WEEK 8: Lights & Post-Processing