WEEK 5: 1:1 review

This week, we had a one-on-one meeting with Serra to discuss our plans for the final project. She suggested doing some research on the materials beforehand, since they will be a massive part of the project, so I’ve been looking at Fab and other free texture websites, and this is what I’ve found for now… Continue reading WEEK 5: 1:1 review

WEEK 4: Formarive & Conceptual abstraction

This week’s class really took me by suprise by all the experimenral animation set for today’s motion graphics. We went back to the 20s, where artists began experimenting: painting, scratching or even burning individual frames to create their images. “Fire-packing” and hand-tinting every frame laid the groundwork for the digital colour grading and particle effects… Continue reading WEEK 4: Formarive & Conceptual abstraction

WEEK 4: Materials in UE

I found this class really interesting and helpful since I have a great interest in materials, from using recycled materials to creating my own from scratch. We chose a random material to experiment with. We learned about roughness, specular, and ambient occlusion… as well as the possibilities to create parameters from the values and add,… Continue reading WEEK 4: Materials in UE

WEEK 4: Tail feedback

his week’s class was entirely dedicated to reviews and feedback from our corrected Pendulum and our tail assignment. For the Pendulum, I improved the timing and ‘bending’ of the elements, as well as used the offset trick in the graph editor. However, I did something wrong in the editor since it definitely broke down, but… Continue reading WEEK 4: Tail feedback

WEEK 3: Acting in animation

For this class, we explored how animation isn’t only about making things move, but also about making the audience believe. Fundamental acting principles are what help give the element a personality. The quote “Acting is reacting” by Stella Adler applies perfectly to animation. A character begins to be believable when they respond to their circumstances,… Continue reading WEEK 3: Acting in animation

WEEK 3: Pillars of screen storytelling

This week’s class examined three pillars of screen storytelling: film language, narrative structure, and character roles. We began with continuity editing, the “invisible” system that keeps viewers oriented through graphic, rhythmic, spatial and temporal relations; Hitchcock’s Psycho supplies a classic graphic-match example. We then studied alternatives that reveal construction. Kubrick’s cross-cutting in The Shining knits… Continue reading WEEK 3: Pillars of screen storytelling

WEEK 3: Sequencers

In today’s lesson, we went through translating film to UE5 Level Sequencers, including their tools and features. What I found interesting and valuable is that the Sequencer is similar to After Effects’ timeline, something I’m very familiar with. New terminology was introduced and explained, for instance, Possessable & Spawnable actors. I liked the metaphor used… Continue reading WEEK 3: Sequencers

WEEK 3: Tail

In today’s class, we went through the 12 principles of animation, going in depth into anticipation. This principle refers to the movement generated by internal or external forces, resulting in dynamic motion. Going through this, as well as offsetting with the graph editor, was perfect for our next assignment: the ball with the tail. When… Continue reading WEEK 3: Tail