This week’s class explained the basics of developing our literature review. We went through diverse PowerPoint presentations on using citations and references, as well as tips on structuring this report. It was helpful, since writing a critical report in English is really daunting, especially since I haven’t done research this big in ages, and even… Continue reading WEEK 9
Author: Bárbara Del Pino De La Serna
WEEK 9
This week, we delved deeper into rendering settings and saw how LUTs improve a scene’s visuals. LUTs are really useful, especially when working with many different scenes and lighting, and they can help you achieve a similar vibe and maintain coherence throughout the scenes. For my project this week, I did two main things: see… Continue reading WEEK 9
WEEK 9: Planning and WIP
George gave us some feedback on our planning, especially for me. He said to shorten the animation to make it quicker, and the character doesn’t move that much more. My next step was to block the primary poses to review with Ting at the end of the week.
WEEK 8: Industry talk
I found this first industry talk extremely interesting and helpful, as I didn’t realise there were so many options in the 3D industry. She went through the areas where we can find 3D and how each group is developed. I appreciated her honesty about talking from experience in her line of work and how she… Continue reading WEEK 8: Industry talk
WEEK 8: 1-1
Since last week, I have spoken to Nigel. This week, I have had it free to work on my proposal correctly so that I can show it to him next week.After some research, I chose motion graphics for the title sequence rather than branding. For the following week I’ll be working on the proposal further.
WEEK 8: Lights & Post-Processing
During the class, we explored lighting and post-processing. I liked it when I saw the light options were similar to what I’ve used in Maya or Cinema 4D before, so that didn’t daunt me as much. Post-processing was a bit tougher to understand; however, it was exciting how it affected the scene. This week, I… Continue reading WEEK 8: Lights & Post-Processing
WEEK 8: Body Mechanics
During this class, we began discussing body mechanics. Body mechanics is the combination of things we’ve worked on, like weight shift, posture, and balance, and they have to work together to continue adding character and personality choices. George emphasised the importance of using a reference for this, since with a video, we not only see… Continue reading WEEK 8: Body Mechanics
WEEK 7: Choosing a topic
In this class, we went through choosing a research topic and turning it into a clear argument. Nigel showed examples of how to use our own voices when making an argument, while still being truthful with the facts. After the explanation, I had a short 1:1 with Nigel since I knew what I wanted to… Continue reading WEEK 7: Choosing a topic
WEEK 7: Control Rig
During this class, we learned how to use Control Rigs to make procedural animations, since many people could be interested in this for their final project. During this class, I was still debating whether to rig and animate in the Engine or import the animation directly, since I’ve never rigged in Cinema 4D or Maya.… Continue reading WEEK 7: Control Rig
WEEK 7: Hand poses
After finishing with Franky last week, we talked this week about the importance of hands in animation. Hands are storytelling tools, as they not only hold objects but also convey emotion, personality, and intent. Ting used many of Disney’s works as good examples to show this. This part of the class I loved, as they’re… Continue reading WEEK 7: Hand poses