WEEK 12: FINAL UE5

To finish my turrón advertisement, I still had to refine the material. I ended up mixing up my texture with one of Fab’s, and it ended up looking something like this:

When I achieved the desired look, I mixed different materials to avoid overusing the firm texture. Indeed, it’s not the fluffy finish I wanted from the beginning, but I adapted my work and took it further to look like Animal Crossing, another reference that has come up during the process.

After this, I went scene by scene, creating the lighting, and applied post-processing to all to make it more coherent. The lights I really enjoyed doing, as it really sets the scene completely.

The cameras followed, then joined everything together in the level sequencer. This was the easy bit when I had everything perfect and ready to render, but a lot of errors came out. once not accepting the camera cuts appropriately, creating glitches, or ignoring the camera position completely. To fix it and get a proper render, I wasn’t able to use my main Level Sequencer and had to render shot by shot. Even though I faced many problems, I’ve learned how to look for solutions and make it work.

This final push has been full of work and learning curves. The Engine has so much to offer that I’ve been overwhelmed most of the time, but in the end, I loved the process and the result.

Here is the reel that also includes all my Maya projects:

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