WEEK 11

As we left last week, I was going to resume the original track:

With the lost files on the computer and all the versions I had, I didn’t realise I’d gone back to the slowmo version… To get some feedback, we played it x48. Even though it was off by a bit, it was a vast improvement over the last one, for which I was extremely proud.

The main change was to retime everything again. This was a struggle because Maya started lagging, so I couldn’t tell if it was my animation or Maya. Other tweaks noted included giggling in x22 and the right elbow not following the right path. COG and hip needed some adjustments, but primarily were getting rid of the giggle and later starting on the head.

During the next few days, I worked on further to reajust again the timings and send it of to Ting before the last week. This way I had a bit more time to ask for more feedback.

This was the retimed outcome:

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